AI Insights · Timothy · July 2025
Top 5 Hypercasual Games Performance in New Zealand, Q2 2025
Explore the performance trends of the top hypercasual games in New Zealand during Q2 2025, featuring downloads, revenue, and active users insights from Sensor Tower.
In the second quarter of 2025, the hypercasual gaming market in New Zealand saw notable performances from several top games. Data from Sensor Tower provides insights into their trends.
Goods Puzzle: Sort Challenge from ONESOFT GLOBAL PTE. LTD. experienced a steady increase in weekly revenue, peaking at approximately $3.4K in the final week of June. Weekly downloads showed variability, with a notable peak of around 3.8K in late April. Active users demonstrated a consistent rise, reaching nearly 14.9K by the end of the quarter.
Magic Sort! by Grand Games A.Ş. had a varied performance. Revenue saw a decline towards the end of the quarter, dropping to about $1.4K. Downloads peaked early in April at 370 but faced a gradual decline, ending with 108 downloads by late June. Active users decreased slightly over the quarter, settling around 1.3K.
Hole People from Rollic Games showed an impressive increase in revenue, reaching $3.2K by the end of June. Downloads surged initially in May, hitting over 2K before stabilizing. Active users grew steadily, reaching close to 2K by the quarter's end.
Screw Away: 3D Pin Puzzle by WONDER GROUP HOLDINGS LIMITED saw a modest revenue increase, concluding at $620. Weekly downloads remained stable, hovering around 600 to 700. Active users maintained a steady presence, ending with approximately 6.5K.
Finally, Dreamy Room from ABI GLOBAL LTD. experienced fluctuations in revenue, peaking at $774 in late June. Downloads reached their highest in March at over 3K but saw a decline, finishing with 1.8K. Active users showed a promising increase towards the end of the quarter, reaching over 5.5K.
These insights are based on data from Sensor Tower, where more detailed analysis and trends can be explored.